Momentum Labs : Visuals Update


After working on a few other projects I have decided to return to developing Momentum Labs, starting with an update to the visuals and UI, as well as removing the last few placeholder art assets and fixing a few bugs.
The next update/s will slowly add the rest of the content, and finish off implementing the story.
Lastly, I am thinking about adding hints, as some of the puzzles can be quite challenging (especially in Section D), however, I am not entirely sure how to implement hints in a good way, if you have any ideas on how, please comment.

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Changelog for update 1.6_95p

- Each section now has a unique visual style 
- Updated wall textures across all areas
- Changed art for all device upgrades
- Increased the contrast of filled hole texture to differentiate them from the boxes
- The hole texture now joins when adjacent to another hole
- Increased contrast between the hole edge texture and the ground
- Fixed a soft lock in the puzzle 'Inverted Train'
- The puzzle 'Trapped at A Dead End' is now solvable, as it wasn't before due to a bug
- Fixed a typo in the puzzle 'Friendly Walls'
- You can no longer keep the box from the puzzle 'immovable' into the next room
- Fixed an unintended solution in the puzzle 'Strength' that bypassed a mechanic introduction
- The game now correctly counts how many Terminals you have read
- Added a fixed camera mode for viewing a larger area (Press C to cycle camera modes)

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